All computer programs are designed with the limitations of available systems in mind, and Turbo Trek (TT) was no exception. Running older programs on newer systems tends to painfully accentuate “the old” and reveal other eccentricities.
Turbo Trek 2 (TT2) seeks to create a modern game heavily inspired by TT. As I thought the latter's content creation tools were the keys to enjoyability, so then do my efforts concentrate there as well.
With the systems available these days, TT2 may safely bypass some of TT's limitations. Remember all of those overflowing 16-bit values? Easily 32-bit these days without a second thought. 32 objects in a scenario? With the comparatively muscular systems these days (what a long way from the 486s of old!) I'm sure we can boost the number to some impractical amount if desired. And so on and so forth.
TT2 is being implemented in Java. This makes it easier to develop a cross-platform application.
- 4 June 2015
- Began redeveloping the whole thing (again). This time round the interface will be implemented using JavaFX instead of Swing.